5 DICAS SOBRE THE FIRST BERSERKER: KHAZAN VOCê PODE USAR HOJE

5 dicas sobre The First Berserker: Khazan você pode usar hoje

5 dicas sobre The First Berserker: Khazan você pode usar hoje

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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

O único detalhe cá é qual as vezes possui um filtro exagerado demais em certas áreas, ao ponto de incomodar visualmente e dificultar para enxergar inimigos e itens.

Os intensos gráficos 3D no visual cel shading do The First Berserker: Khazan dão vida ao mundo do Arad usando uma vivacidade semelhante à do um anime.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

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The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Outra coisa que identicamente conjuntamente incomoda bem é o fato do progresso em atalhos dentro Destes mapas nãeste ficar salvo permanentemente no game, quando comecei a criar backtracking nos mapas anteriores para pegar ESTES colecionáveis da platina, me deparei com todos ESTES atalhos de que eu tinha aberto, completamente fechados.

Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I The First Berserker: Khazan didn't properly learn these new combat mechanics, I wasn't going any further.

" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

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Isso faz parecer de que parte do progresso foi jogado no lixo e honestamente não entendi tal decisãeste do “resetar” certas coisas do mapa após sair dele.

At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

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